Promoting Student Thinking and Engagement Through Question-Based and Gamified Learning
2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment and Management (HNICEM), pages 1-6, (2022)
doi 10.1109/HNICEM57413.2022.10109470 | Citations: 22
This is a post-peer-review, pre-copyedit version of an article published in the proceedings of the 2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment and Management (HNICEM). The final authenticated version is available online at: https://doi.org/10.1109/HNICEM57413.2022.10109470.
Loading pdf file, please wait...
Open in a new tabCite this paper
Valderama, A. M. C., Tuazon, J. B. D., & Garcia, M. B. (2022). Promoting Student Thinking and Engagement Through Question-Based and Gamified Learning. 2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment and Management (HNICEM), 1-6. https://doi.org/10.1109/HNICEM57413.2022.10109470.