Chyilax: A 3D Video Game as a Marketing Tool for Mental Breakdown Awareness Campaign
2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment and Management (HNICEM), pages 1-6, (2022)
doi 10.1109/HNICEM57413.2022.10109535 | Citations: 36
This is a post-peer-review, pre-copyedit version of an article published in the proceedings of the 2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment and Management (HNICEM). The final authenticated version is available online at: https://doi.org/10.1109/HNICEM57413.2022.10109535.
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Arayata, P. A., Banzon, J., Franco, B. M., Lubrin, D., Perez, M. R. L., & Garcia, M. B. (2022). Chyilax: A 3D Video Game as a Marketing Tool for Mental Breakdown Awareness Campaign. 2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment and Management (HNICEM), 1-6. https://doi.org/10.1109/HNICEM57413.2022.10109535.