Gamification of E-Learning in African Universities: Identifying Adoption Factors Through Task-Technology Fit and Technology Acceptance Model
Next-Generation Applications and Implementations of Gamification Systems, pages 73-96, (2022)
doi 10.4018/978-1-7998-8089-9.ch005 | Citations: 39
This is a post-peer-review, pre-copyedit version of an article published in the Next-Generation Applications and Implementations of Gamification Systems book. The final authenticated version is available online at: https://doi.org/10.4018/978-1-7998-8089-9.ch005.
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Mustafa, A. S., Alkawsi, G. A., Ofosu-Ampong, K., Vanduhe, V. Z., Garcia, M. B., & Baashar, Y. (2022). Gamification of E-Learning in African Universities: Identifying Adoption Factors Through Task-Technology Fit and Technology Acceptance Model. Next-Generation Applications and Implementations of Gamification Systems, 73-96. https://doi.org/10.4018/978-1-7998-8089-9.ch005.